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Character Progression
Experience Points
We will be using an experience point system for this game and so the maximum that INT, BOD or EMP can be raised with XP is starting level +1. For example, a player starting with an INT of 4, BOD of 2 and EMP of 4 could raise those stats to 5/3/5 through experience points. Artificial augmentation is not counted for this purpose. So, drugs or cyberware can potentially raise a stat to 6.
Please note that if you have an artificially augmented stat through cyberware for instance, such as a neural processor, or Muscle and Bone Lace, it is your non-augmented stat that is bought up with experience points.
For example, someone with BOD of four and Muscle and Bone Lace would have an augmented BOD of five. However, as the normal stat is 4, it would cost three times the current level, or twelve points to increase to five. The augmented BOD stat would then be six as you would then reapply the bonus from the M&BL. Make sense? If not, speak to the refs for clarification.
Humans receive two xp points after each game
Full Body Replacements receive one xp point after each game
Replicants do not receive any xp points. Ever.
| Ability |
Cost |
Effect |
| INT, BOD or EMP |
3 x current Level |
Can only be raised to starting level +1 |
| New skills |
2 xp |
To buy a new skill at level 1 |
| Skills |
2 x current level |
To increase a skill already known |
| Resources |
n/a |
Can only be raised by the ref during downtime by providing a
description of what you are doing in order to raise the stat. Higher
level gains require more detail. The ref’s decision is final. |
| Secondar Skill |
n/a |
For every five Experience Points a character earns, he can gain one extra Secondary Skill for free. |
Many thanks to Ken MacKriell for three days worth of ‘brainstorming’ ramblings on the way back from Croydon that really helped shape the world and the genre of this game. Also, thanks to Dave Coleshill for some ideas on ‘certain things’ (move along, nothing to see here) and Selwyn for breaking the rules and allowing us to rewrite them... mainly to stop him breaking them again!
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