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    Home arrow Rules arrow Cyberware  
   
     
   
   
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Cyberware

Please see below the table for descriptions where necessary.


This list is not exhaustive. Please let the refs know if there is something that you want that is not on the list. We can, and will, revise the list between events to incorporate any new items that players or refs have come up with.

Cyberware Rating Cost Special
Boosterware level one 2 10 +1 Dodge
Boosterware level two 3 25 +2 Dodges
Boosterware level three 4 40 +3 Dodges
Cyber eye (one eye) with two options 3 5  
Cyber ear (one ear) with two options 3 5  
Per extra eye/ear option (both eyes/ears if reqd) 3 5  
Poison Filters (level 1) 2 5  
Poison Filters (level 2) 3 10  
Subdermal Armour 2 15 +1 armour
Skinweave 2 15 +1 armour
Muscle & Bone Lace 3 15 +1 BOD
Neural Processor 5 15 +1 INT
Cyberarm (includes one option) 1 15  
Cyberleg (includes one option) 1 15  
Per extra cyberlimb option 2 5  
Smartgun Link 3 5 +1 to Firearms skill
Pain Filter 4 5 Ignore pain
Jack socket 2 5 Can interface with computers / tech


Boosterware

This item gives the player extra dodges that are replenished after each combat. Please note that any dodges gained from cyberware are in addition to dodges gained from high combat skills. Yes folks, people with level 3 boosterware really will be like Bruce Lee or Jackie Chan and will be almost impossible to hit.


Subdermal Armour / Skinweave

Each one of these can only be bought once but the effects of each are cumulative with each other and with normal armour. So someone with subdermal armour and skinweave has an extra +2 armour levels. Add in an armoured T-Shirt and light armoured trousers and the person has 3 armour points on top of their hits.

Please note that the armour gained from cyberware implants or augmentation replenishes after each combat and does not need repairing.


Muscle & Bone Lace

Originally created by the US Military for their soldiers, it replaced the hydraulic servo-assisted braces that were issued to the support troops in the past. Mainly used to allow someone to lift and carry more than they could before, it was seen as an efficient way of creating more useful troops. Obviously, once it found its way into mainstream society, every jacked up Cyberpsycho or Solo-wannabe had lacing in order to take and dish more damage. In game terms, the effect is that it adds +1 to the characters BOD stat. This alters the maximum that the player can increase his BOD to. Someone with a normal BOD of three with M&BL has an artificial BOD of four and can increase his BOD stat to 5 through XP.


Neural Processor

Every piece of cyberware that has an active function, like a cyberleg, cybereye, boosterrware or wolvers is assumed to come with an implanted unit that allows the owner full normal control over that piece of ‘ware. A neural processor is mainly an implant used by those that need to process a lot of neural data, such as TraumaSpec surgeons, Field Medics, Netrunners, Mnemonic Couriers and the like.


Smartgun Link

This effectively adds +1 to the wielders Firearms skill up to a maximum of +5. If you already have +5 in firearms, then a Smartgun Link will not benefit you.


Cybereye / Cyberear

Each cybereye or cyberear comes with space for four options. Two of which are included in the EP cost. For each extra option you want fitted past the second, an EP cost of 5 must be added

 

Location Option Effect
Eye Low-Light Can see in very low light
Eye Infra-red Can see in darkness
Eye Heads-up Display Scrolling text display
Eye Anti-Dazzle Can ignore light flashes (flashbangs etc)
Ear Tight Beam Radio Link Secure radio link
Ear Bone Phone Implanted mastoid phone
Ear Walkman Implanted music player (needs jack socket to get music into player)
Ear Noise cancelling Ignore loud bangs (flashbangs etc)


Poison Filters

These come in two versions.

Level 1 Filters are purely nasal filters that only block airborne pathogens

Level 2 filters include the same functionality as level 1 Filters but also include implants that neutralise ingested or insinuative pathogens.


Jack Socket

In order for some Netrunners to jack into their computers, Riggers to jack into their vehicles, or those that have internal memory for data / music storage to get the info on and off that storage, they require some sort of interface plug. This is commonly a standard jack socket but can take many different forms depending on the whim of the user. Of course, if the user decides to have an esoteric input method then their choices of how to get the data on and off their storage will be restricted to those manufacturers that make the relevant interface. For this reason, most people choose the ‘industry standard’ plug socket.


Cyberlimbs

These cybernetically replaced limbs have the facility for one built-in option from the list below. Each option costs 5 EP

Wolvers +1 Hand-to-hand damage
Rippers +1 Hand-to-hand damage
Armour Locational armour (see below)
Storage compartment Allows one pistol sized object to be stored
Kill monitor / TV / Vid player vanity item
Shotgun Built in shotgun with three rounds that fires through the palm
Hammerfist Three shot hand-to-hand augmentation that adds +1 damage to one HtH attack

Wolvers / Rippers

You can have either per arm, not both. The +1 damage from these is cumulative with your Fu skills, but obviously not with any kind of weapon. You need to have a cyberarm for these to be implanted in.
Cyberlimb armour

This armour does not add to your total armour but is used in a very specific situation. For instance, if someone calls a location firearm attack on your armoured arm, then you can subtract the armour value from the damage you take. This armour does not need to be repaired unless you take sustained damage to that limb.

 
   
     
   
       

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